Complete Blender Creator: Learn 3D Modelling for Beginners
- Descrição
- Currículo
- FAQ
- Revisões
This course is in the process of being completely remastered in Blender 3.2. Currently both the new and original content are in this course, once the remaster is complete students will be able to access the original 2.8 content in a separate archive course.
Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial…
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Create assets for video games.
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Make unique 3D printed gifts.
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Design your dream house, car, etc
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Express yourself through 3D artwork.
Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you’ll be ok with little or no experience. With our online tutorials, you’ll be amazed what you can achieve.
The GameDevtv team has created some of the world’s most popular online game development training courses. This Blender course has been enjoyed by hundreds of thousands of students and, with more than 30,000 5 star reviews, is consistently ranked the #1 Blender course on Udemy in terms of rating and popularity.
The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each of the models that you build you will follow this process…
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Be challenged to build the entire model yourself.
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Be shown step-by-step how to build it.
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Apply your knowledge regularly.
Have a more specific focus? Check out our other Blender courses which focus on characters and environments. Want to bring your models to life in a video game engine? Check out our Complete Unity Developer 3D course. Just look for our green leaf logo – a sign of passion & quality.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course, you’ll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.
If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.
Get plugged into our communities of amazing developers on Facebook (around 20k), in our own Community curated by our supportive and knowledgeable Teaching Assistants (17k views/day), and our student Discord chat group (10k live at any one time).
Dive in now, you won’t be disappointed!
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1New Updated Content
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2Section Intro - Introduction To Blender
In this video (objectives)…
An intro to the course and section 1
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3Blender 4.2 Updates - Ao & Screen Space Reflections
In this video (objectives)…
Recent changes to ambient occlusion and screen space reflections in blender 4.2 -
4Downloading Blender
In this video (objectives)…
Where, how and which version of Blender to download
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5Community & Support
In this video (objectives)…
Lucy invites you to join us in our various community support forums in order to ask questions, connect with other students and share your progress.
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6Moving Around the Scene
In this video (objectives)…
How to navigate the 3d viewport
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7Adding Objects
In this video (objectives)…
How to add new objects into our scene
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8Viewport & Rendering
In this video (objectives)…
Discovering the different viewport options and information on rendering
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9Material Colours
In this video (objectives)…
Add materials and colours to our objects
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10Material Reflections
In this video (objectives)…
Understanding material reflection properties and HDRI backgrounds
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11Lighting
In this video (objectives)…
Understanding the different types of lights in Blender
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12Editing Objects
In this video (objectives)…
Understanding the difference between edit mode and object mode
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13Simple Houses
In this video (objectives)…
Making small monopoly style houses for a bigger landscape scene
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14Making a Lighthouse
In this video (objectives)…
Creating a lighthouse for our simple landscape
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15Making the Rocky Base
In this video (objectives)…
Using sculpt mode to create a rocky base for our landscape
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16The Decimate Modifier
In this video (objectives)…
Using the decimate modifier to make a “lowpoly” rocky base
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17Snapping
In this video (objectives)…
Understanding the basics of snapping
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18Linked Duplicates
In this video (objectives)…
How to use linked duplicates and why they are useful
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19Material Slots
In this video (objectives)…
Understanding how to add multiple materials to an object
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20Bloom in Blender 4.2
In this video (objectives)…
Understanding how Bloom works in the newer version of Blender -
21Lighthouse Materials
In this video (objectives)…
Adding materials to the light house and looking at emission materials
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22Lighting & Atmosphere
In this video (objectives)…
Adding lights and rendering our project
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23Wrap Up - Introduction To Blender
In this video (objectives)…
A wrap up of the section with ideas for extension tasks to practice your skills
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24Section Intro - Modular Dungeon
In this video (objectives)…
An introduction to modular assets and the advantages and disadvantages of using them
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25Creating A Barrel
In this video (objectives)…
Making a simple Barrel asset for our modular dungeon
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26Creating A Crate
In this video (objectives)…
Making a simple crate asset for our modular dungeon
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27Creating A Pillar
In this video (objectives)…
Making a simple Pillar asset for the walls in our modular dungeon
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28Pillar Details - Bevel
In this video (objectives)…
Making the details of the pillar with a closer look at the bevel tools
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29Pillar Details - Knife & Bisect
In this video (objectives)…
Making the details of the pillar with the knife and bisect tools
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30Adding Materials
In this video (objectives)…
Reminding ourselves of the different material options and material slots
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31Making Walls
In this video (objectives)…
Using our box modelling skills to create walls
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32Mirroring the Walls
In this video (objectives)…
Developing our skills with the mirror modifier
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33Completing the Walls
In this video (objectives)…
Completing the walls by joining our objects together
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34Creating the Door Surround
In this video (objectives)…
Making the door surround for our doorway
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35Cutting the Door Opening
In this video (objectives)…
Making a cut in our door opening
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36Shading the Walls
In this video (objectives)…
Adding colour to our walls and learning about selecting different pieces of an object in edit mode
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37Creating the Floor Modules
In this video (objectives)…
Creating a few floor modules with broken tiles to add interest to the floor
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38Creating the Torch
In this video (objectives)…
Creating the torch to light our dungeon
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39Lighting the Dungeon
In this video (objectives)…
Creating an atmospheric looking dungeon through lighting
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40Building the Dungeon
In this video (objectives)…
Completing the dungeon building and rendering our scene
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41Wrap Up - Modular Dungeons
In this video (objectives)…
A quick wrap up of what we have achieved and some ideas for extension tasks to push your skills
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42Section Intro - Low Poly Dinosaur
In this video (objectives)…
A quick intro to the section
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43Inserting Background Images
In this video (objectives)…
How to put background images into blender so you can use them to guide and build your models
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44The Dinosaur Body
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45Dino Curves
In this video (objectives)…
Creating some curves to our dinosaurs’ shape
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46Dino Legs
In this video (objectives)…
Creating the legs of our dinosaur
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47Dino claws
In this video (objectives)…
Creating the claws for the dinosaur
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48Dino Face
In this video (objectives)…
Creating the arms and the face for our dinosaur
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49The Landscape
In this video (objectives)…
Creating the landscape for our dinosaur with mountains in the background
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50Trees, Lights & Colours
In this video (objectives)…
Adding trees, adding materials to our objects and adding a lighting setup to add atmosphere
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51Intro to Nodes
In this video (objectives)…
A look at nodes within the shader editor for adding textures to objects
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52The Mountains
In this video (objectives)…
Adding a gradient texture and more faces if needed to the mountains
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53The Finishing touches
In this video (objectives)…
Making the final edits to finish off the scene
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54Wrap Up - Low Poly Dinosaur
In this video (objectives)…
Some ideas for extension tasks to develop your skills
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55Section Intro - UV Mapping
In this video (objectives)…
Quick intro to the next section
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56Basic UV Mapping
In this video (objectives)…
An introdution to the basics of UV mapping
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57UV Islands & Seams
In this video (objectives)…
Understanding the importance of seams and UV Islands
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58Wooden Barrels UV’s
In this video (objectives)…
Creating a simple wooden barrel using UV mapping
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59Lots of Barrels
In this video (objectives)…
Understanding different textures when UV mapping
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60Plane Reference Images
In this video (objectives)…
Start creating a plane and importing references for modelling
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61Building The Plane Body
In this video (objectives)…
Start the modeling process of the plane by building the body
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62Building the Wings
In this video (objectives)…
Building the wings of the plane developing our modeling skills
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63Completing the plane model
In this video (objectives)…
Completing the plane model by creating the propellers and the cockpit
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64Unwrapping the plane
In this video (objectives)…
Unwrapping the main body of the plain so we can place our 2d texture
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65Texturing the wings
In this video (objectives)…
Texturing the wings by adding a texture and moving our uv islands
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66Texturing the Body
In this video (objectives)…
Texturing the body by using project from view unwrapping
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67Preparing for Animation
In this video (objectives)…
Getting the plane ready for animation by creating controllers
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68Animating The Plane
In this video (objectives)…
Getting z quick intro to animation by animating the plane
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69Scene and Animation Adjustments
In this video (objectives)…
Adjusting the scene to look more exciting and changing the speed of the animation
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70Lighting and HDRI’s
In this video (objectives)…
A close look at lighting using an HDRI in both Eevee and Cycles
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71Rendering Animations
In this video (objectives)…
Learn how to render out animations
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72Wrap Up - UV Mapping
In this video (objectives)…
Some extension ideas for developing your skills
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73Section Intro - Rigging & Animation
In this video (objectives)…
What is a walk cycle?
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74Basic Animation
In this video (objectives)…
A reminder and practice of simple animations
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75The Record Button
In this video (objectives)…
Learning how to use the record button to make animating faster
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76The Graph Editor
In this video (objectives)…
Understanding the graph editor and using curves for animations
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77Bone Basics
In this video (objectives)…
Using bones to influence and animate objects
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78Animating Bones
In this video (objectives)…
animating a simple snake using bones
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79Subdivision Surface Modelling
In this video (objectives)…
Creating a TV using the subdivision surface modifier
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80The Modifier Stack
In this video (objectives)…
Completing the TV and understanding the modifier stack
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81Blob Man
In this video (objectives)…
Creating our character mesh “blob man”
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82Rig Ready Meshes
In this video (objectives)…
Completing our blob man ready for rigging
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83Building the Armature
In this video (objectives)…
Making the armature or skeleton of our character
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84IK & Parenting
In this video (objectives)…
Understanding IK or Inverse Kinematics
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85Weight Painting
In this video (objectives)…
Practice and learn more about weight painting our character
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86Animating the Walk Cycle
In this video (objectives)…
Animating a walk cycle for our character
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87Animated Textures
In this video (objectives)…
Adding a video file to the tv screen
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88Wrap Up - Animation & Rigging
In this video (objectives)…
Extension task ideas for developing your skills